Results 1 to 9 of 9

Videogame, Player, Text

by Barry Atkins and Tanya Krzywinska (Editor) Manchester University Press
Pub Date:
11/2007
ISBN:
9780719074011
Format:
Pb+ 264 pages

Videogame, Player, Text examines both the playing and playful subject through a series of analytical essays focused on particular...

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Making Virtual Worlds: Linden Lab and Second Life

by Thomas Malaby Cornell University Press
Pub Date:
06/2009
ISBN:
9780801447464
Format:
Hbk 176 pages

The past decade has seen phenomenal growth in the development and use of virtual worlds. In one of the most notable, Second Life,...

  • AU$67.00
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Knowledge Games: How Playing Games Can Solve Problems, Create Insight, and Make Change

by Karen Schrier Johns Hopkins University Press
Pub Date:
06/2016
ISBN:
9781421419206
Format:
Hbk 280 pages

Imagine if new knowledge and insights came not just from research centers, think tanks, and universities but also from games,...

  • AU$76.00
  • NZ$80.00
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Gamer Trouble: Feminist Confrontations in Digital Culture

by Amanda Phillips New York University Press
Pub Date:
03/2020
ISBN:
9781479834921
Format:
Pb+ 256 pages

Complicating perspectives on diversity in video games Gamers have been troublemakers as long as games have existed....

  • AU$64.00
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Understanding Esports: An Introduction to the Global Phenomenon

by Ryan Rogers Lexington Books
Pub Date:
09/2019
ISBN:
9781498589802
Format:
Hbk 250 pages

Understanding Esports: An Introduction to the Global Phenomenon places professional Esports, a rapidly growing industry, in both...

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How to Play Video Games

by Matthew Thomas Payne and Nina B Huntemann New York University Press
Pub Date:
02/2019
ISBN:
9781479827985
Format:
Pb+ 400 pages

Forty original contributions on games and gaming culture What does Pok√©mon Go tell us about globalization? What does...

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Time and Space in Video Games: A Cognitive-Formalist Approach

by Federico Alvarez Igarzabal Transcript Verlag
Pub Date:
12/2019
ISBN:
9783837647136
Format:
Pbk 220 pages

Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study,...

  • AU$94.00
  • NZ$97.39
Not Our Publication - we no longer distribute
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Precarious Game: The Illusion of Dream Jobs in the Video Game Industry

by Ergin Bulut ILR Press
Pub Date:
03/2020
ISBN:
9781501746536
Format:
Pb+ 222 pages

A Precarious Game is an ethnographic examination of video game production. The developers Bulut researched for almost three years...

  • AU$47.99
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Title is Print on Demand - May take 4 weeks
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Open World Empire: Race, Erotics, and the Global Rise of Video Games

by Christopher B. Patterson New York University Press
Pub Date:
03/2020
ISBN:
9781479895908
Format:
Pb+ 344 pages

Seeking ways to understand video games beyond their imperial logics, Patterson turns to erotics to re-invigorate the potential...

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