Results 1 to 15 of 53

Rules of Play: Game Design Fundamentals

by Katie Salen and Eric Zimmerman The MIT Press
Pub Date:
10/2003
ISBN:
9780262240451
Format:
Hbk 688 pages

As pop culture, games are as important as film or television--but game design has yet to develop a theoretical framework or critical...

  • AU$138.00
  • NZ$143.48
Available in Approx 14 days
add to your cart

Game Design Reader: A Rules of Play Anthology

by Katie Salen and Eric Zimmerman The MIT Press
Pub Date:
12/2005
ISBN:
9780262195362
Format:
Hbk 960 pages

The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge...

  • AU$139.00
  • NZ$146.09
Available in Approx 14 days
add to your cart

Designing Sound

by Andy Farnell The MIT Press
Pub Date:
10/2010
ISBN:
9780262014410
Format:
Hbk 688 pages

Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing....

  • AU$119.00
  • NZ$123.48
Available in Approx 14 days
add to your cart

Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design

by Karen Collins The MIT Press
Pub Date:
10/2008
ISBN:
9780262033787
Format:
Hbk 216 pages

A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions...

  • AU$66.00
  • NZ$67.83
Available in Approx 14 days
add to your cart

Videogame, Player, Text

by Barry Atkins and Tanya Krzywinska (Editor) Manchester University Press
Pub Date:
10/2007
ISBN:
9780719074011
Format:
Pb+ 264 pages

Videogame, Player, Text examines both the playing and playful subject through a series of analytical essays focused on particular...

  • AU$44.99
  • NZ$46.95
Available in Approx 14 days
add to your cart

Persuasive Games: The Expressive Power of Videogames

by Ian Bogost The MIT Press
Pub Date:
09/2010
ISBN:
9780262514880
Format:
Pb+ 464 pages

Videogames are both an expressive medium and a persuasive medium; they represent how real and imagined systems work, and they...

  • AU$53.99
  • NZ$57.39
Available in Approx 7 days
add to your cart

Power-Up: Unlocking the Hidden Mathematics in Video Games

by Matthew Lane Princeton University Press
Pub Date:
05/2017
ISBN:
9780691161518
Format:
Hbk 264 pages

Did you know that every time you pick up the controller to your PlayStation or Xbox, you are entering a game world steeped in...

  • AU$64.99
  • NZ$65.21
In Stock Now
add to your cart

Hello Avatar: Rise of the Networked Generation

by Beth Coleman The MIT Press
Pub Date:
11/2011
ISBN:
9780262015714
Format:
Hbk 216 pages

Hello Avatar! Or, {llSay(0, ''Hello, Avatar!''); is a tiny piece of user-friendly code that allows us to program our virtual selves....

  • AU$69.99
  • NZ$69.56
Available in Approx 14 days
add to your cart

War Games: A History of War on Paper

by Philipp von Hilgers The MIT Press
Pub Date:
03/2012
ISBN:
9780262016971
Format:
Hbk 240 pages

For centuries, both mathematical and military thinkers have used game-like scenarios to test their visions of mastering a complex...

  • AU$63.00
  • NZ$65.22
Available in Approx 14 days
add to your cart

Ethics of Computer Games

by Miguel Sicart The MIT Press
Pub Date:
08/2011
ISBN:
9780262516624
Format:
Pb+ 272 pages

Despite the emergence of computer games as a dominant cultural industry (and the accompanying emergence of computer games as the...

  • AU$48.99
  • NZ$50.43
Available in Approx 14 days
add to your cart

Making Virtual Worlds: Linden Lab and Second Life

by Thomas Malaby Cornell University Press
Pub Date:
06/2009
ISBN:
9780801447464
Format:
Hbk 176 pages

The past decade has seen phenomenal growth in the development and use of virtual worlds. In one of the most notable, Second Life,...

  • AU$57.99
  • NZ$59.13
Available in Approx 14 days
add to your cart

Critical Play: Radical Game Design

by Mary Flanagan The MIT Press
Pub Date:
02/2013
ISBN:
9780262518659
Format:
Pb+ 368 pages

For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than...

  • AU$54.99
  • NZ$56.51
Available in Approx 14 days
add to your cart

Racing the Beam: The Atari Video Computer System

by Nick Montfort and Ian Bogost The MIT Press
Pub Date:
03/2009
ISBN:
9780262012577
Format:
Hbk 192 pages

The Atari Video Computer System dominated the home video game market so completely that ''Atari'' became the generic term for...

  • AU$49.99
  • NZ$53.04
Available in Approx 14 days
add to your cart

Half-Real: Video Games between Real Rules and Fictional Worlds

by Jesper Juul The MIT Press
Pub Date:
08/2011
ISBN:
9780262516518
Format:
Pb+ 248 pages

A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world,...

  • AU$47.99
  • NZ$50.43
Available in Approx 14 days
add to your cart

Warcraft Civilization: Social Science in a Virtual World

by William Sims Bainbridge The MIT Press
Pub Date:
09/2012
ISBN:
9780262518062
Format:
Pb+ 256 pages

World of Warcraft is more than a game. There is no ultimate goal, no winning hand, no princess to be rescued. WoW is an immersive...

  • AU$14.99
  • NZ$16.51
Available in Approx 14 days
add to your cart
Page 1 of 4 Top