Results 1 to 14 of 14

Rules of Play: Game Design Fundamentals

by Katie Salen and Eric Zimmerman The MIT Press
Pub Date:
10/2003
ISBN:
9780262240451
Format:
Hbk 688 pages

As pop culture, games are as important as film or television--but game design has yet to develop a theoretical framework or critical...

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Game Design Reader: A Rules of Play Anthology

by Katie Salen and Eric Zimmerman The MIT Press
Pub Date:
12/2005
ISBN:
9780262195362
Format:
Hbk 960 pages

The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge...

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Designing Sound

by Andy Farnell The MIT Press
Pub Date:
10/2010
ISBN:
9780262014410
Format:
Hbk 688 pages

Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing....

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Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design

by Karen Collins The MIT Press
Pub Date:
10/2008
ISBN:
9780262033787
Format:
Hbk 216 pages

A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions...

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Videogame, Player, Text

by Barry Atkins and Tanya Krzywinska (Editor) Manchester University Press
Pub Date:
10/2007
ISBN:
9780719074011
Format:
Pb+ 264 pages

Videogame, Player, Text examines both the playing and playful subject through a series of analytical essays focused on particular...

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Persuasive Games: The Expressive Power of Videogames

by Ian Bogost The MIT Press
Pub Date:
09/2010
ISBN:
9780262514880
Format:
Pb+ 464 pages

Videogames are both an expressive medium and a persuasive medium; they represent how real and imagined systems work, and they...

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Characteristics of Games

by George Skaff Elias, Richard Garfield and K Robert Gutschera The MIT Press
Pub Date:
08/2012
ISBN:
9780262017138
Format:
Hbk 336 pages

Characteristics of Games offers a new way to understand games: by focusing on certain traits--including number of players, rules,...

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Ecology of Games: Connecting Youth, Games, and Learning

by Katie Salen The MIT Press
Pub Date:
12/2007
ISBN:
9780262693646
Format:
Pb+ 288 pages

In the many studies of games and young people's use of them, little has been written about an overall ''ecology'' of gaming, game...

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Computer Games for Learning: An Evidence-Based Approach

by Richard Mayer The MIT Press
Pub Date:
07/2014
ISBN:
9780262027571
Format:
Hbk 304 pages

Many strong claims are made for the educational value of computer games, but there is a need for systematic examination of the...

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Connected Gaming: What Making Video Games Can Teach Us about Learning and Literacy

by Yasmin Kafai and Quinn Burke The MIT Press
Pub Date:
01/2017
ISBN:
9780262035378
Format:
Hbk 224 pages

Over the last decade, video games designed to teach academic content have multiplied. Students can learn about Newtonian physics...

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Knowledge Games: How Playing Games Can Solve Problems, Create Insight, and Make Change

by Karen Schrier Johns Hopkins University Press
Pub Date:
06/2016
ISBN:
9781421419206
Format:
Hbk 280 pages

Imagine if new knowledge and insights came not just from research centers, think tanks, and universities but also from games,...

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Second Person: Role-Playing and Story in Games and Playable Media

by Pat Harrigan and Noah Wardrip-Fruin The MIT Press
Pub Date:
03/2010
ISBN:
9780262514187
Format:
Pb+ 432 pages

Games and other playable forms, from interactive fictions to improvisational theater, involve role playing and story—something...

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Second Life Herald: The Virtual Tabloid that Witnessed the Dawn of the Metaverse

by Peter Ludlow and Mark Wallace The MIT Press
Pub Date:
10/2009
ISBN:
9780262513227
Format:
Pb+ 312 pages

When a virtual journalist for a virtual newspaper reporting on the digital world of an online game lands on the real-world front...

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Uncertainty in Games

by Greg Costikyan The MIT Press
Pub Date:
02/2015
ISBN:
9780262527538
Format:
Pb+ 152 pages

In life, uncertainty surrounds us. Things that we thought were good forus turn out to be bad for us (and vice versa); people we...

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